First Face 2. OLL cases. When you accomplishe this step, you can move to PLL (2x2x2), or for more advanced methods such as Ortega, PBL. This page was last edited on 30 December 2020, at 05:36. A 4x4 however, is different, as … F … Used in: OLL (2x2x2) Case . Place your 2x2 Cube on a table with the blue side facing down and hidden. This is the Antisune. This is part of the Ortega method. 1. Best free website and app for desktop, mobile, android, apple ios iphone and ipad. (This will also reset all info on the page, such as algorithms, times, etc.). (It's like getting a PLL skip every solve) It all looks the same! I have chosen these ones because they heavily use three different triggers, which I … Optimal moves: (9, 7, 7) HTM. OLL is the 3rd step of the CFOP, and the "busiest" in respect of the amount of algorithms required to complete it. There are 57 different OLL varia±ons, therefore needed 57 different algorithms to learn in order to complete the OLL step in just 1 algorithm. Two-look OLL is a part of the Fridrich method, a method used by most speedcubers. These algorithms orient the top layer on a 2x2x2. Adjacent + Diagonal Swap: R U’ R F2 R’ U R’ Make sure you know how to read move notationto follow the tutorials. The 2x2 is like a 3x3 cube without edge or center pieces (displayed in picture beside). For this one, I just do one of the "L" orientations. After this, PBL is used to solve the cube. F (R U R’ U’) (R U R’ U’) F’. Link to Tutorial . The third case is special: a shorter algorithm can be applied, which does exist in the 3x3 OLL, however OLL algorithm #21 is very nice) For the fourth case best algorithm is the easiest L (OLL algorithm #48) For the fifth case best algorithm is the first T (OLL algorithm #45) For the sixth case best algorithm is the second T (OLL algorithm #33) 1. Used in: OLL (2x2x2) 2x2 Ortega Algorithms . In step 2 we are going to use a set algorithm to correctly orientate our last layer. 3. This is known as the Ortega method. 4. Name: Sune This is the other T-orientation. 31 (R' U') F (U R U' R') F' R: This is just the mirror of OLL #32, but I don't perform it as such. Three variants of these algorithms are given depending on how they affect the rest of the cube. These algorithms orient the top layer on a 2x2x2. Click on an image to add it to the trash. 2X2 Cll Algorithms Pdf To Word. Parity is a speedsolvers nightmare, but what actually is it and why does it occur? PLL: Permutation of the Last Layer. It is quite easy to average around 5~6 seconds and even below that using this method. OLL. Optimal moves: (5, ?, 3) HTM, Name: T This is good for learning and reviewing algorithms. ... To enable screen reader support, press Ctrl+Alt+Z To learn about keyboard shortcuts, press Ctrl+slash. Optimal moves: (7, 6, 5) HTM, Name: Bowtie Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more Each selected case is guaranteed to appear equally often. F (R U R’ U’) (R U R’ U’) F’. Each selected case appears with the same probability as in a real solve. 1. (For help with notation visit this website: https://ruwix.com/the-rubiks-cube/notation/) I also recommend being able to perform this alg from a U2. Solution for the 3x3 magic cube and speed cube twisty puzzle. Made by Carolyn Chan. if you want to be faster at the 2x2 then this method is for you. The OLL stands for Orientation of the Last Layer, and the Two Look means you do this is two parts, which gives you 11 algorithms to learn, as opposed to the whopping 57 algorithms for traditional OLL. Used in: OLL (2x2x2) OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. You cannot get parity on a 2x2 or 3x3 cube due to the nature of the puzzle itself. 2×2 Ortega Method Algorithms. The OLL algorithms here are numbered using the accepted order found on the speedsolving.com wiki (and elsewhere online), so you can always find an alternative to a specific algorithm should you wish. What do I do! 2. (For help with notation visit this website: https://ruwix.com/the-rubiks-cube/notation/) Once you have decided which case you have using the case images below (1-7) hold your Rubik's Cube i… Used in: OLL (2x2x2) The last step algprithms sound difficult but there are only 5 possible cases, so it is quick to learn. It's just F (R U R' U')*2 F'. The parts of algorithms are grouped together for easier memorization and visual distinction. 32 (R Dw) (L' Dw') (R' U) (Lw U Lw') There should be a nice balance between both hands in performing this algorithm. 2x2 Ortega Method Algorithms. 2. Optimal moves: (7, 6, 5) HTM, Name: Anti-Sune If the page does not load properly, try clearing your browser's cookies. This algorithm only works for Ortega. My 2×2 PBL algorithms for Ortega/Varasano method: Top adjacent swap: U R U R’ F’ R U R’ U’ R’ F R2 U’ R’ Top diagonal swap: F R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R F’ Double Diagonal swap: R2 F2 R2 . Used in: OLL (2x2x2) OLL (Orientation of the Last Layer) solves the top face of the cube after solving the bottom face. ? Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more R2 U2 R U2 R2. The method described on this page is called the Ortega method, which is slightly more advanced than the normal LBL (layer-by … Alternate Algorithm . The parts of algorithms are grouped together for easier memorization and visual distinction. 3. Used in: OLL (2x2x2) This is a special 2x2 algorithm that only requires 5 moves, so it's pretty nice. 12/30/2018 OLL Algorithms - CFOP SpeedSolving OLL #57 Cases 2/9 OLL is the 3rd step of the CFOP, and the "busiest" in respect of the amount of algorithms required to complete it. Double Adjacent swap: R2 U’ B2 U2 R2 U’ R2 . OLL: Orientation of the Last Layer. OLL. Optimal moves: (7, ?, 6) HTM, Name: Pi Only your slowest cases (by average) will appear in the trainer. Supercube algorithms ... 2x2 Beginner Method. This is just the standard Sune. Note: You may need to reload the page if your slowest cases change. The unsolved layer which is now on the top will become the green side, eventually. Algorithm . Made by Carolyn Chan 2x2 Ortega Method Algorithms. Advanced: CLL. This is the orientation that makes up the first half of the Y-perm. 3.Keeping the blue side on the bottom at all times count how many green stickers are on the top layer and try to match your cube to one of the cases in the image below. Suggested algorithm here Alternative algorithms here OLL Case Name It is recommended to learn the algorithms in the - Probability = 1/x Round brackets are used to segment algorithms to assist memorisation and group move triggers. Full OLL - 260 cases; 144 unique + 96 mirrors + 19 only corners/edges + 1 skip = 260; Each case is 5:1296 except the skip which is 1:1296; Average number of moves: 10.035 / 11.558; Click on pictures to get to the algorithms or use the navigation at the left. Due to randomness, some cases may appear very often, or rarely appear. (R U R’ U) (R U2 R’) Used in: OLL (2x2x2) Press the play to start the animation. It’s recommended that you read (or at least look over) the “Ryan’s Guild to Speed Cubing” before reading this due to the fact that the method and algorithms are insanely close to being the same. R2 U2 R U2 R2. 2×2 Ortega Method Algorithms. OLL is usually followed by PLL. OLL . Use the Shift key to select multiple cases. (R U R’ U) (R . There are 57 different OLL variations, therefore needed 57 different algorithms to learn in order to complete the OLL step in just 1 algorithm. Here, we have to move the pieces of the last layer (while keeping a single colour of the face) until the cube is solved. order presented. It is the method used by all 3x3 world record holdersin the last decade. Second, orient the opposite face, either by using the same OLL algorithms as on 3x3x3 or by using more efficient ones made for 2x2x2 see below. While solving the Rubik's Cube with the advanced Fridrich method, when the first two layers (F2L) are solved we need to orient the last layer (OLL) so the upper face of the Rubik's Cube is all yellow. In this method seven different algorithms are used for this step. Parity only occurs on 4x4 cubes and up. Cross, First 2 Layers, Orientation, Permutation (CFOP) is the most popular method for speedsolving the Rubik's Cube. It is useful to see both learned and unlearned cases to avoid mixing them up, especially if they look similar. Use this to only practice the algorithms you want to learn. This method has three steps: 1. CLL is a 2x2 method where you make a layer, and then orient and permute the last layer all at once. 2x2 OLL. For the algs marked G, the inverse of the final move may be used to create a better separation case. You can change a case's status by clicking on its picture in the algorithm list. OLL parity algorithm (Also used to swap edges on any large cube like 5x5): r' U2 l F2 l' F2 (r2 U2 r U2 r' U2) F2 r2 F2 Faster OLL Alg Rw' U2 (Rw U2 Rw U2) Rw2 F2 (Rw’ U2 Rw’ U2) F2 Rw2 F2 PLL Parity algorithm - r2 U2 r2 Uw2 r2 u2. 2. (Click on a case's image to change its status.). Collection of PLL (Permutation of the Last Layer) Algorithms for CFOP method. It is the first last-layer step in many speedsolving methods, including the Fridrich Method. Let's look at OLL & PLL parity. Terminology 2x2x2 PLL (inc. Ortega P2L) Diagonal U Face Only PLLs U & D Face PLLs U Adjacent(R U' R) F2 (R' U R') D Diagonal BothR2 F2 R2 Diagonal Both(R2 U R2) y' U2 (R2 U R2) When you accomplishe this step, you can move to PLL (2x2x2), or for more advanced methods such as Ortega, PBL. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. We will use four algorithms. OLL. For suggestions / bug reports, contact [email protected]. We don't care if the side colors don't match, we are going to permute the last layer (PLL) later.Here are a few animated examples. The aim is to make the opposite face contains just one colour. https://www.speedsolving.com/wiki/index.php?title=OLL_(2x2x2)&oldid=44875, Algs which don't affect the bottom layer (suitable for both, Algs which affect bottom layer permutation (suitable for, Algs which mix bottom and top layers (suitable if used with, As a triple (x, y, z) where x is the number of optimal moves that don't affect bottom layer, y for. Permute both layers, solving the cube STEP ONE Optimal moves: (7, ?, 5) HTM, Name: Headlights Three variants of these algorithms are given depending on how they affect the rest of the cube. Optimal moves: (6, 6, 5) HTM, Name: H Second Face 3. This is just the mirror of OLL #44. The goal of OLL is to make sure the last face is complete. Picture beside ), mobile, android, apple ios iphone and.... 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